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AS3 Event Handling- part 6

In this small part of action script event handling we will learn about one of the effective event handling technique that can help us to dispose our objects towards garbage collection( I will be writing about this interesting topic soon.)- in other way we can make efficient application without causing any memory leaking. The rule [...]

AS3 Event Handling- part 5

Previous part of AS3 Event Handling series was about creating custom event class. In this part we will look at the one of the mostly unused parameters in addEventListener method handler. 
addEventListener is the method used to add an listener to an object for a specified event. Hence we usually pass two parameters ( first one [...]

Multiple tweening problem

While developing a multi player poker game I got strange problems with tweening using fl.transition.Tween class. There were 18 cards to be distributed among 9 players in sequence and with 100ms interval. I put them in a timer and fired tweens at each timer event. I was writing the tweening code inside a method and [...]

AS3 Event handling- Part 1

Handling an event in AS3 is quite easy and controlling each phase of event propagation is a bit tricky for beginers. Handling methods in as2 were quite simple, yet they lacked flexibility. This series of event handling is aimed to cover all the stuff in details. This part of the series discusses the event handling [...]

FlashDevelop 3.0.0 RC1 released

After a long wait Mika annonced the first Release Candidate version of FlashDevelop(my favorite AS3 editor ). A serious gift in this christmas time. While continuing with the previous beta( beta 9 ), I faced a lot of problems including its crash at startup and modifying files from another system. This RC version seems to [...]

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