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AS3 Event Handling- part 6

In this small part of action script event handling we will learn about one of the effective event handling technique that can help us to dispose our objects towards garbage collection( I will be writing about this interesting topic soon.)- in other way we can make efficient application without causing any memory leaking. The rule [...]

AS3 Event Handling- part 4

In the previous part we discussed about the event propagation. In this part we will look for creating a custom event class. 
The need of creating a custom event class comes when you have to put your event system more systematic and comprehensive. Let me give one example where you might need to have your won event [...]

Cairngorm internal event flow

This has been a big anxiety in my mind to know about the event flow mechanism than runs internally inside the cairngorm until I could look in to the source code of it. Here are my observations in short:
Steps a programmer does while utilizing the architecture:
1. Create a command class and write down the execution [...]

When not to use a framework

In recent days I have heard of many flex and flash developers trying to make use of micro-architectures like ARP, Swiz, Cairngorm, PureMVC for their projects. In the middle of the project they find lot of management task while maintaining the standards by the architectures. I don’t say it’s the problem with the architectures that [...]

Resizing HSlider thumb while skinning

The default thumb of a HSlider component is traingular in shape and the default size is 12×12. While skinning thumb it’s usually a problem if you need to have a thumb bigger than the default. So here is a quick solution for the above problem. Write down a small custom class to handle width and [...]

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